Resources
Practical guides for running game-based conflict training – how to run sessions, debrief them well, measure whether they worked, and the research behind all of it. No fluff, no funnel.

How to Run Pre- and Post-Training Surveys That Show Whether Training Worked
Satisfaction scores can't tell you whether training worked. A baseline survey, a matched post-survey, and a one-week follow-up can – here's how to build them.

Psychological Fidelity: Why a Fantasy Scenario Can Teach Real Workplace Skills
Psychological fidelity, not surface realism, is what makes simulation training work – why a fantasy briefing can train you for a real meeting with a VP.

The Business Case for Psychological Safety: What the Numbers Actually Show
Gallup, McKinsey, MIT Sloan, vendor decks – which psychological safety numbers hold up, which don't, and what you can defensibly tell a CFO.

Safety Tools for Workplace Roleplay: X-Cards, Opt-Outs, and Check-Ins
Why safety mechanics matter more at work than at hobby tables – the X-Card script from our pilots, opt-out roles, check-ins, and the failures they prevent.

How Secret Motivations Create Productive Conflict in Training Games
Six secret motivation cards make a training game argue like a real team. The design behind Operation Aetherfall and how to build a motivation set of your own.

The Soft Startup: How You Open a Hard Conversation Decides How It Ends
Gottman predicted how conflict conversations would end from their first three minutes. The soft startup at work – anatomy, harsh-open rewrites, and repair.

How to Teach Game Rules to Non-Gamers in 30 Minutes
Working memory holds about four chunks; an RPG system holds hundreds. How we teach Daggerheart to complete beginners in 30 minutes, first roll in five.

Theory First or Practice First? Sequencing a Skills Workshop
The evidence favors practice before theory for adults. What to pre-teach anyway, what the debrief should carry, and a decision guide for workshop designers.

When Should Practice Happen? Timing and Spacing for Adult Skill Learning
Massed practice fades fast. What research says about spacing gaps, the 30-90 day decay window, boosters, and a week/month/quarter plan after training day.