Resources
Practical guides for running game-based conflict training – how to run sessions, debrief them well, measure whether they worked, and the research behind all of it. No fluff, no funnel.

The 15 Types of Conflict on Product Teams – and Which Skills Address Each
The 15 conflict types product team leads actually face – grouped into five patterns, each mapped to the trainable skill that addresses it.

Virtual vs. In-Person Roleplay Training: What Changes and What Doesn't
The evidence on moving roleplay training to video: what survives (practice, debriefs), what degrades (energy, nonverbal cues), and how to pick a format.

What to Do When a Training Scenario Goes Sideways: A Facilitator Intervention Guide
Six training facilitation problems – jokes, checked-out players, one loud voice – diagnosed, plus the in-fiction interventions that fix each mid-session.

When Game-Based Training Is the Wrong Tool: Limitations, Risks, and Failure Modes
We sell game-based conflict training. Here's when you shouldn't use it: the disqualifiers, the failure modes, and what the evidence can't support yet.

Which Conflict Skills Can Actually Be Trained?
Some conflict skills train in a day. Some take months of practice. One barely moves at all. The evidence for choosing the right target for your team.

Why Most Workplace Training Doesn't Stick – and What Actually Transfers
Only 10-15% of trained skills transfer to the job by default. What the research says actually moves that number: practice, debriefs, plans, and peer support.