Resources
Practical guides for running game-based conflict training – how to run sessions, debrief them well, measure whether they worked, and the research behind all of it. No fluff, no funnel.

Logistics for a Game-Based Training Day: People, Time, Room, Materials
The planning checklist behind a 7.5-hour game-based training day – group size, timing budget, breaks, room setup, printed materials, and facilitator prep.

How to Frame a Roleplay Exercise So Adults Actually Engage
The pre-game briefing decides whether adults commit or cringe. The scripts from our Operation Aetherfall pilots, the psychology, and a ten-minute checklist.

How to Run a Tabletop RPG Training Session at Work
A facilitator's guide to running a tabletop RPG training session at work – materials, framing, safety tools, teaching rules to non-gamers, and the debrief.

Safety Tools for Workplace Roleplay: X-Cards, Opt-Outs, and Check-Ins
Why safety mechanics matter more at work than at hobby tables – the X-Card script from our pilots, opt-out roles, check-ins, and the failures they prevent.

How Secret Motivations Create Productive Conflict in Training Games
Six secret motivation cards make a training game argue like a real team. The design behind Operation Aetherfall and how to build a motivation set of your own.

How to Teach Game Rules to Non-Gamers in 30 Minutes
Working memory holds about four chunks; an RPG system holds hundreds. How we teach Daggerheart to complete beginners in 30 minutes, first roll in five.

What to Do When a Training Scenario Goes Sideways: A Facilitator Intervention Guide
Six training facilitation problems – jokes, checked-out players, one loud voice – diagnosed, plus the in-fiction interventions that fix each mid-session.